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Jacob Baska's avatar

I don't play a lot of the games you've mentioned here, but I see similarities in other games as well. The strongest one that comes to mind is Sett in League of Legends. He is a nightmare to get close to because two of his four abilities are grabs, but he can be easily avoided with some range. All in all he is a character that does exactly what the game designers want him to do and that is a lot of fun.

Jeyfar's avatar

Something not mentioned here and my theory as to why people hate grappas a lot, is because they force people to play in a different manner, similar to zoners (the other hated archetype). While zoners force you to try to rush them down and corner them as quickly as possible, grapplers force the reverse situation, for you to walk back and play lamer than usual. People really dislike this because it forces them to think and to play in a different manner than what is normal, to simply skip neutral or force a situation via their own characters tools.

People really hate getting taken off of their comfort zone when playing a game, and this is why grapplers and zoners need to "stay bad". Zoners usually don't have it much better than grapplers, but due to design philosophy they tend to be considerably better than grapplers, a good example of this being JP in SF6, or Happy Chaos in Strive. Making grapplers stay bad is good for the longevity of a game, since usually the place where grapplers excel is in low ranks, where mistakes are common and they're really good at punishing that.

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