Discussion about this post

User's avatar
Jeyfar's avatar

Yeah TD games are better than what they lead on. Simple but very effective that anyone can enjoy and they don't necessarily skim on gameplay elements.

I'm surprised you didn't mention Nikke's Tower Defense minigame. You've mentioned it in previous reviews of other unrelated games. That game is pure fire but I understand that it's a Nikke minigame and not an actual standalone thing. They really should get to releasing minigame compilations for a few bucks.

Jim Mander's avatar

"Every time you buy gems, you get random colors. That means random towers, which means random effects. If I want the purple gems, that lower an enemy’s armor, I have to buy a batch of gems and pray that I get the one color out of eight that does what I want."

Hang on a second... wouldn't that make it a roguelike, and a deckbuilder at that? I thought you were reviewing tower defense games, you fraud.

I liked Sir, We Have an Orc Problem during this most recent Next Fest, but it is technically an incremental meta-progression game bolted together to a TD game so you'll just complain about that. But I also really liked America Against Ants from last year's Next Fest, which is apparently coming out in a couple months. It's basically a tower defense game that has a little bit of very rudimentary RTS to it, where all of your 'turrets' are RTS units/squads that you can move around, and they take a little while to get to where they're going and set up their firing cone, and each wave of ants might spawn from a different direction or take different paths or have more heavies so you have to reposition and set up crossfire and take advantage of alleys and it makes lighter, faster units genuinely helpful for zipping around reinforcing spots under more pressure than you expected. A lot of cool little features too, like the fact that you can take down buildings in some maps to open up more lanes and sightlines, eventually you get call-ins that you can trigger a few times per mission like pheromone lures and air strikes, and you can call in waves manually, even back to back, so in the last mission in the demo I called in like the last ten waves all at once and dropped a nuke on them. Sick.

3 more comments...

No posts

Ready for more?