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Jim Mander's avatar

People often rightly point out that things that seem like simple solutions to obvious problems are not so easily implemented when you're talking about the reality of a game that's had tens of thousands of work hours already poured into it, tangled interdependencies of code, and so on, and of course there's no guarantee that a game being well designed and made will necessarily be a success... but it still seems like so many of these flops/bombs/franchise killers are totally self-inflicted. How many meetings do you think people involved in development attended where rollback netcode was mentioned? Now how many do you think there were where the amount of skin shown was debated?

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